Zune MAX is an original Zune blog and forums for Zune HD owners to share mp3 music, movies, and XNA games for Zune. We have grown into an all around entertainment blog with mobile technology news and reviews, tips and strategy for Xbox 360, Nintendo Wii and Facebook Games.
I am trying to make a game engine for my own games and it has a base thread and it generates work threads as needed but when i try calling it to load a asset to an object I can get the properties of object and I can process them but I can't set the ... […]
Hi everyone,I'm not quite sure how best to explain this problem, but it's been annoying me for some days now and I've just reached a point where I need to sort this out. Basically, when I run my XNA game in Windows from Visual C# 2008 Express, the ... […]
I've just created a Zune project that reads "lrc" (lyrics files with timing) for the currently playing song and scrolls the lyrics as the song plays.There are a few limitations with such a project which I wanted to share, some are o... […]
I need a way to draw only opaque objects first then in a second pass draw the transparent parts but a single model will have both so I can't do it on a per model basis. What I'm thinking of doing is when the model is exported from max, add a bo... […]
I need to mask a texture at runtime to add a "shimmer effect" to some of my textures. After reading through some threads here, I've settled on using a stencil buffer. I have it working, but I'm hoping to get some feedback on what I've don... […]