xbox experience

May 202011
 
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It looks like a dream team of intellectuals all working on the next big thing might be harder to make succeed than Microsoft first expected. They have finally closed the doors on Pioneer Studios where one J Allard worked on Xbox, Zune and other consumer electronics and gadgets.

The test be was supposed to crank out gen ius products but in the end the ideas were bigger than their capabilities and apparently they were never able to come out with any usable products other than improvements to existing lines such as the Zune and Xbox Experience.

Anyone looking for space in Redmond?

Microsoft shutters Pioneer Studios, we pour one out for J Allard
By Amar Toor posted May 20th 2011 5:28AM
It’s been about a year since he left Microsoft, but the J Allard era came to a more definitive close yesterday, with the shuttering of his brainchild, Pioneer Studios. Microsoft opened the incubation lab more than three years ago as an entrepreneurial space where designers could toy around with new consumer technologies. The tragically shelved Courier tablet was first developed within Pioneer’s exposed brick walls, where Allard and his Alchemy Ventures team also worked on the Xbox, Zune and Windows Phone 7.

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Nov 042008
 
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Here is another review of the New Xbox Experience which says that its more like a discovery experience rather than a task based one. Its more of a social experience with Xbox Live and Friends content taking center stage in the new game console interface.

The article writer goes on to say that Microsoft holds huge potential to develop a content delivery ecosystem through the Xbox, Zune, Windows, Windows Mobile and Windows CE platforms and I have to agree. Using Zune as the example once we are able to purchase Zune content from anyone of these Zune enabled devices we will and Microsoft will have the advantage over any other individual platforms.

Is it reasonable to assume some day people will be porting their content services to Xbox or Windows? Can we expect to see other PMP manufacturers designing hardware devices to interface with such a powerful platform?

Telecoms and Software News

Jerry Johnson, General Manager, Xbox Live EMEA, explained that the new dashboard had been designed for a discovery (rather than a task-based) experience. The intention ws to make users feel more comfortable exploring on their console, rather than simply switching it on for a single purpose. Exposing users to a wider array of paid-for content is a significant upshot to the redesign, and there is plenty of this available in the form of video downloads, the Xbox Live Arcade (downloadable games), game fan content and in-game add-ons (such as map packs, songs or character costumes). This premium downloadable content is clearly generating significant revenues, with the most popular content including map packs for some of its ”triple-A” game titles (Halo 3 and Call of Duty 4), and song packs for music game Rock Band.

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