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Connecting your Xbox and XNA Game Studio

May 9th, 2008 by admin

I’m considering the XNA pacakge so I can install games on my Xbox. I looked into how hard it is and then I realized it’s a pay only feature. It’s $100 for homebrew games on my Xbox and thats a bit much this week. I gotta find out how many games there are and how easy it is to install them. Wheres the best Xbox XNA games place?

Connecting to Your Xbox 360 Console with XNA Game Studio 2.0

This guide assumes you have already installed a supported version of Visual Studio tools and XNA Game Studio. These products must be installed before connecting to an Xbox 360 console. For information about installing these products, see Setup and System Requirements.

* Step 1: Sign In to Xbox LIVE
* Step 2: Download XNA Game Studio Connect
* Step 3: Connect Your Xbox 360 Console and Windows-Based Computer
* Step 4: Create and Deploy an Xbox 360 Project
* What’s Next?

Step 1: Sign In to Xbox LIVE

Turn on your Xbox 360 console and sign in to Xbox LIVE. You will need at least a Silver Xbox LIVE membership, an XNA Creators Club membership, and a hard drive for your Xbox 360 console to be able to develop games for Xbox 360 using XNA Game Studio. While you are in XNA Game Studio Connect or playing an XNA Game Studio game, you must remain connected to Xbox LIVE.
Step 2: Download XNA Game Studio Connect

XNA Game Studio Connect must be downloaded from Xbox LIVE Marketplace and installed on the Xbox 360 console. XNA Game Studio Connect is listed on Xbox LIVE Marketplace next to the XNA Creators Club Subscription, which may be found by selecting Game Store, More…, Genres, and then Other.
Step 3: Connect Your Xbox 360 Console and Windows-Based Computer

When you develop games for Xbox 360, you develop them on your Windows-based computer, then transfer them over your local network to your Xbox 360 console. This requires that your Windows-based computer and Xbox 360 console share the same subnet. Most home networking layouts support this configuration. If your console and computer share a router or hub, it is likely that they share the same subnet.

With your computer and console on the same subnet, follow these steps to set up a connection between your computer and your console.

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Zune Mobile in the works

May 8th, 2008 by admin

Rumor: Zune Mobile in the works

Given Apple’s immense success with the iPhone, many have looked in Microsoft’s direction to see if it would answer with its own device, as it answered the iPod with the Zune. Speculation was mounting for months, but no one managed to come up with any tangible evidence that Microsoft was up to something.

This past January, Bill Gates himself denied that an iPhone competitor was in the works. The decision makes sense of course; Microsoft has many Windows Mobile phones on the market already, the Zune has barely matured, and Microsoft needs to get one mobile hardware device right before it even goes to the drawing board on the next one.

Blogger Chris Lanier is now reporting that we will soon be hearing details of a “Zune integrated with a phone later this year. Some might call it a ZunePhone, but whatever you call it know that it is for real and has a dedicated team at Microsoft now creating the v1 product.” Although I’m not ruling it out (Microsoft has denied product launches and then has done them anyway before), I really doubt that this is the ZunePhone device that so many have suggested is on its way.

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Zune finally to get Audible.com support

April 26th, 2008 by admin

Confirmed: Zune Slated for Audiobook Compatibility | Gadget Lab from Wired.com

Zune fans have a new reason to rejoice — and no, it’s not due to the untimely destruction of One Infinite Loop. Audible.com has unofficially announced it’s bringing its library of audio books to the Microsoft-backed media player.

According to an email we received from Audible.com, the online audiobook store is rearing to go even though Redmond hasn’t announced a launch date:

I understand that you have contacted us today in regards to whether or not the Microsoft Zune is compatible with our service. We have great news! After much anticipation, Audible and Microsoft have completed negotiations on making the Zune AudibleReady! While we do not have an exact date as to when the device will be officially AudibleReady, we expect to make the Zune compatible before years end. Our Device Center on our website will be updated upon the Zune becoming compatible, so please be sure to check there periodically.

Hmmm…think Microsoft is saving it for a special event? Possibly along with some other Zune-related goodies? Throw out your conspiracy theory below!

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Zune Game Player could use new AMD Imageon processors

March 8th, 2007 by admin

Following up on our rumor from yesterday with some more Zune game player speculation today we have an article from Arstechnica on the announcement at GDC by AMD of their development of a suite of tools which allow developers to produce gaming content for their next generation mobile graphics products.

AMD has a new line of processors developed for mobile applications named Imageon which has support for 3D and 2D graphics, audio processing, digital still and video cameras, TV out, video recording with image stabilization, video transcoding, and various other multimedia features. The Arstechnica article speculates on a use for the new processor. They feel the Imageon chip would be the great match for a Microsoft portable game player and would be just what you need for a Zune gaming device. Of course this does not mean it will end up in any gaming device from Microsoft but just the fact people are mentioning it as a use may means there is interest in the player. Let’s hope Microsoft is paying attention and the rumored development of the Zune game player is on track. A holiday release date for a Zune 2.0 player and crossover with the existing Xbox fan base is just what Zune needs to kick start the social.

AMD brings Xbox 360 tech to handhelds

At GDC today, AMD announced a suite of tools for developing handheld gaming content for the company’s next-generation mobile graphics parts. The suite includes Rendermonkey 1.7, a shader tool that will let game developers write graphics code for a range of devices that support the OpenVG 1.0, OpenGL 2.0, and Unified Shader Architecture technologies. ATI’s Unified Shader Architecture in particular is one of the main selling points of the Xbox 360, and AMD will offer support for unified shaders on its next generation of mobile parts.

Rendermonkey is already widely used by PC and console developers, so the fact that the latest version makes it easier to author mobile gaming content should help foster porting and the development of original titles for handheld devices containing the AMD’s forthcoming Imageon processors.

The Imageon processor line, announced by AMD last month, is essentially a “GPU” for mobile devices. Imageon is more flexible than a desktop GPU, of course, since with a mobile device you want to save on cost and battery life by cramming as much of the phone onto one piece of silicon as you possibly can. So Imageon has support for 3D and 2D graphics, audio processing, digital still and video cameras, TV out, video recording with image stabilization, video transcoding, and various other multimedia features. All of this stuff is on a single chip that’s separate from the phone’s radio chip, so that the handset maker can upgrade to a new version of Imageon without having to go through the process of FCC qualification each time they add features.
A portable Microsoft gaming device?

Read more here:

AMD brings Xbox 360 tech to handhelds

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Import TV Shows to Zune from Windows Media Center with ZuneTVWatcher

March 7th, 2007 by admin

For those of you with Windows Media Center who record television programs to your PC there is a new software application that will help you sync those TV Shows to your Zune and keep things organized. ZuneTVWatcher will sync recorded tv programs from your Media Center PC and convert them to wmv format for your Zune.


ZuneTVWatcher beta to bridge Media Center gap - Engadget

Zune software doesn’t read Media Center’s proprietary DVR-MS files, perform .wmv conversions for Zune playback, nor does it list hand-encoded episodes as TV shows in the library. This means your patience is in for a workout when it comes to getting TV shows and movies onto your Zune from a Windows Media Center PC. Newly released ZuneTVWatcher beta acts as a liaison by monitoring your recorded TV show folder and automatically converting files to a .wmv format, meaning way less manual labor on the user’s part.

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Zune hacks on the horizon

November 20th, 2006 by admin

I’ve spoken to two different members of the Zune Crew about the Zune as a platform. Both Microsoft employees were rather quick to tell me it’s not. Dave Caulton flat out says Zune is not a platform in this blog posts at Zunester.com. I understand Daves’ reasoning as to why he feels it’s not a platform and what concerns me is that they miss the point. I think consumers want it to be a platform and they want it open up to modification by a variety of developers so that they can truly personalize their Zune players.

Within days of the Zune release date we saw as bunnie studios cracked open a brand new Zune player and revealed to the world the Zune internal hardware. The Zune uses a Freescale iMX31L processor which "implements high-performance audio functions suited to high-end applications, such as smartphones and UMTS handsets" according to their websites.

 

That sounds like plenty enough for a portable media player and some say it’s enough processor for a gaming device. This product detail page shows the Zune has a "FS455/6 PC-to-TV Encoders support High Definition (HD) and Standard Definition (SD) outputs and are compatible with most graphic controller chips" It seems the Zune could support High Def and better resolution than we get on the Zune player but the limitations must be related to battery consumption. What really lacks here is battery technology as a whole, they really need to focus on building a better battery for the mobile age or we’ll all be wireless for 12 hour stretches tops without a booster battery.

Zune Battery

Our new friends at IpodMods.com , an industry leader in used iPod repairs and parts sales, are setting up to offer Zune Repairs for the inevitable day when a Zune breaks while out of warranty and they have taken their first Zune apart. They have a nice layout of the Zune disassembly process and how to take your Zune apart if you have the need to. They also offer a 40GB hard drive upgrade using a nearly identical Toshiba MK4009GAL Hard Drive instead of the Zunes’ 30GB MK3009GAL. If you think you can handle the installation go for it or you can have them install it for you. They also offer replacement Zune screens, extended life batteries and more. Check out IpodMods.com for Zune upgrade parts and repair services.

 

Talk on the net is about the fact the Zune processor can support Linux and the possibilities of hacking Zunes to run linux and open wifi. I think it’s awesome for one reason. It will force Microsoft to recognize the consumers choice that the Zune is a platform and they need to cater to the developers market so eager to modify and customize the Zune players. What better way to gain market share then to offer one unit with many variations based on users needs. Its good to know consumers want a choice and if not given one suitable we’re willing to make one for ourselves.

 

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Zune Knowledge Base at Microsoft.com

November 2nd, 2006 by admin

A search for the term software at Zune.net turned up a few pages in the newly developed Zune Knowledge Base. The section is obviously under construction as there are only two articles that I can find and the home page link is a 404 error but at least we now know where to answer questions like “How to erase all content from your Zune device” or “How to change the amount of storage space that is allocated to the Inbox on your Zune device

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Zune vs iPod the comparison by Zune MAX

September 30th, 2006 by admin

The battle for holiday sales of mp3 players should be very interesting this year. Whatever your opinions of it the battle between Apple and Microsoft certainly qualifies as epic. Since the beginning of the digital age both have done their best to assert control of a global industry. One was able to best the other for a very long time until Apple took the mp3 player and changed the music business. Microsoft has entered the ring yet one more time in a fight for much more than mp3 players now. Today’s handheld devices are phones, play music and videos and next generation devices are expected to do far more.

The portable media market is so full of choices including services, formats and licensing standards that the industry is in disarray. Who needs a mobile phone, a PDA, an MP3 player and a laptop? The first company to hit the market with the right music/phone/pda should take the prize. Apple has a huge lead in handheld sales with absolute dominance in the music business. The iPhone has been rumored for years now but still does not exist. Microsoft brings with it an established and flourishing Xbox Live business model and the technology to tie them all together in the PC which resides in so many homes and businesses. Microsoft has already said a Zune Phone is in the works.

We’re not gadget heads or expert of any kind but we did our best to break things down for the Zune Forum fans.

Zune MarketPlace vs iTunes.

Microsoft offers the following information on Zune MarketPlace for us so far.

You can browse the huge selection of music designed to work seamlessly with your Zune in the Zune Marketplace. When you find new music that you love, it’s simple to buy it and sync it on your player. The Zune Marketplace works with the Microsoft® Points program so you can purchase music online without a credit card.

Zune Pass. Downloads or a subscription? It’s your choice. A Zune Pass subscription gives you “all you can eat” access to discover and explore the Zune Marketplace. If subscription services are not right for you the chose to purchase individual songs or albums as well.

What Apple says about iTunes

iPod and iTunes give you a seamless experience, from download to sync. Shop for music, movies, games, TV shows, and audiobooks on the built-in iTunes Store, download free podcasts, or import songs from your CDs. Then connect iPod to your Mac or PC, and iTunes gets to work. You guys now the rest about iTunes and iPod.

The results of our comparison.

Online Music Services

As far as the online music service goes Zune MarketPlace has a long way to go before they can say they have topped iTunes. The Apple music service is in it’s seventh generation software version and although there have been a few problems it’s a definite improvement over previous versions. iTunes offers an extensive collection of media and has set the bar, much to the chagrain of the recording studios, for low prices in the digital music industry.

With the limited information available it will be hard to tell if Zune MarketPlace offers a better deal or not. Watching Microsoft and their actions so far we expect to see a huge storefront with just about everything we could ever need or want in music and movies. We doubt Microsoft will allow the Zune Live service to suffer when it appears the service is what is most important to them.

New music fans that invest in more than 15 cd’s per year will find the Zune Pass a wonderful way to really sample new music. The ability to download and play new music risk free is certain to expand your musical tastes and will open Zune owners up to a whole new world of music. If a subscription based service is not your cup of tea you can still buy songs or movies.

We do not consider a portable media player to be a viable solution for long term storage of your collection. For your favorite albums or movies we suggest your purchase hard copy CD or DVD compilations. The purchase of digital music should be considered limited by the inevitable device failure or loss of data as well as DRM restrictions enforced by content providers.

An added benefit to being a Zune owner will come when the Zune MarketPlace is opened up to new artists wishing to sell their music without a label through the Zune player and music services. You’ll hear more about that later.

iPod vs Zune Hardware and Features specifications

As for hardware and features, now that Microsoft has matched prices, the Zune is a much better value for the average or new user. The Windows software and integration with our existing "digital lifestyle" will make the Zune a great choice for PC owners and Xbox fans. The Zune is not the best MP3 player on the market but when coupled with the available features and services it offers the best bang for the buck. If you are a high end audio fan you may appreciate a different player but for the rest of the world the Zune rocks.

The hardware specs are awesome. The 400 MHZ processor is capable of much more than audio video playback. This processor will support gaming features with ease. The 30GB hard drive is standard. Some may wish for more but with the integration with Windows XP and Vista we’re hoping moving data back and forth wont be so difficult. Why people need to carry their entire collection around is beyond us but the Zune offers plenty of storage for the money. With an FM tuner built in and an FM Transmitter available in the car pack you can pick up radio stations on the go and play back your Zune music through your car stereo system. The wireless lan module offers broadcast capabilities far beyond any comparable player.

The social networking capabilities of the wireless sharing seem destined to be extremely popular amongst the younger crowd. We can see Zune wifi parties popping up where kids drop in to swap songs and videos on their new Zune players. Seems far fetched but don’t expect Microsoft not to put a heavy push on this type of use. Building a generation of fans is a sure part of their goals for Zune.

Some have decried the limitations in the Zune in regards to the wifi features as well as the DRM scheme. The Zune seems to be designed for a wider audience and kids are a big part of the plan. We expect many of the wireless sharing limitations are a result of security concerns with sharing files in pubic. The Zune DRM is more restrictive in some ways but does allow for portable user to user sharing capabilities which requires heavier licensing fees from recording studios. The DRM restrictions will effect a small percentage of the market and not the average Zune user.

The new Microsoft DRM will some day allow an army of Zune musicians and artists of all kinds the opportunity to promote their music on the Zune MarketPlace. The DRM will facilitate user generated content sales and establish a robust market place similar to what is being done with the Xbox Live and XNA Framework.

The inevitable merging of the Zune and Xbox Live systems will create a powerful network of devices and services that will go beyond what any of us ever expected from our "digital lifestyle". With the help of Windows Vista and the Office Suite you may soon have the tools to manage your entire lifestyle.

We’re very excited to see what Zune becomes. If we’re lucky enough tehy will have a huge success and teh Zune will change they way people share music. Visit the Zune Boards and check out the discussion on Zune MP3 players.

 

Technical Specifications and Hardware Features

Microsoft Zune 30GB

Apple iPod Video 30GB

Here is a side by side comparison of the Zune MP3 Player and it’s top competitor the Apple iPod video player. These Zune specifications were compiled with the help of many Zune websites and fans including Zunerama.com

 

Buy your Zune music player now.

Apple iPod pictures.

Capacity Claims by Manufacturer

30 GB HDD

  • Holds up to 7,500 songs
  • Holds up to 25,000 photos
  • Holds up to 100 hour video

30 GB HDD

  • Holds up to 7,500 songs
  • Holds up to 25,000 photos
  • Holds up to 40 hours video
Display 3″ LCD @
320×240 resolution
operates in landscape or portrait mode
2.5″ LCD @
320×240
resolution
Audio / Video Play Yes
plus AV output enabled
Yes
Audio formats

WMA, MP3, AAC

AAC, MP3, Audible, Apple Lossless, AIFF, WAV
Video formats
H.264, MPEG-4, WMV
H.264, m4v, mp4, mov, MPEG-4
FM receiver Yes, plus add on FM Transmitter accessory available
Accessory only
Height/Width 4.4 x 2.4 inches 4.1 x 2.4 inches
Depth

.58 inches .43 inch
Weight

5.6 ounces

4.8 ounces
Wireless Networking 802.11b/g (”Wi-Fi”) No
Wireless community features

Wireless Zune-to-Zune sharing. Zune lets you share selected full-length sample tracks of your recorded media

You can listen to any song you receive up to three times in three days. And if you hear and want to buy it, you can flag it right on your device to easily find it later.

No
wireless
features currently available
Connectivity
USB 2.0
Wireless
USB 2.0
Battery Type
Li-Ion rechargeable, built-in
Li-Ion rechargeable, built-in
Battery life

12 hour Music play
3 hour Video

14 hours Music Play
3-1/2 for Video

Available Colors White, black, brown White, black
PC / Mac Compatibility PC only Mac and PC
Price $249.99

$249.00

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