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Xbox 360 sales surpass Wii, PS3

May 15th, 2008 by admin

Microsoft is beating the drums over hitting the 10 million units sold mark Xbox has had an extra year over Wii and thats not a good sign. Nintendo is going to hit the same mark much faster and Microsoft has certainly laid out a lout more in order to get the as well. It’s costing them big bucks to get to these benchmarks so I guiess they need to toot them up as often as possible.

I love Xbox Live but it’s going to be awhile if ever before Microsoft can claim dominance by any real measure. The Playstation and Wii will both be around for quite some time to come. I think Microsoft should start looking at how to broaden their fan base with more add ons and games for other demographics not including the hardcore gamers. The success of the Wii is certainly not just because every top gamer went out and bought one. The Wii is becoming the family unit and thats whats most dangerous to Microsoft. the true success in the Xbox package is Halo and that may be their biggest problem. Microsoft needs to offer more for the other household members if they want their console to truly dominate.

Xbox 360 sales surpass Wii, PS3 | Reuters

SEATTLE (Reuters) - Microsoft Corp (MSFT.O: Quote, Profile, Research) said on Wednesday its Xbox 360 game machine beat Nintendo Co Ltd’s (7974.OS: Quote, Profile, Research) Wii and Sony Corp’s (6758.T: Quote, Profile, Research) PlayStation 3 to reach 10 million units in U.S. sales.

“History has shown us that the first company to reach 10 million in console sales wins the generation battle,” Don Mattrick, a Microsoft senior vice president who heads the company’s Xbox business, said in a statement.

The Xbox 360 was the first of this latest generation of game machines to launch in the United States when it was released in November 2005. The PS3 and Wii were launched in the United States a year later.

The Wii is closing in on the Xbox 360, with 8.8 million units sold as of the end of March, while Sony has totaled 4.1 million PS3 units sold, according to market research firm NPD.

Microsoft also said global membership of its Xbox Live online service reached 12 million members.

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Games for Zune Video

May 9th, 2008 by admin

Here is a first look at Games for Zune on video. The Zune makes a great game playuer and moving around even on my old school Zune 30 is pretty smooth. I understand games are much better on the squircle for the Zune 80 and with that much space you can really stuff some musioc and new games on Zune.


Video: XNA Game Running on a Zune

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Connecting your Xbox and XNA Game Studio

May 9th, 2008 by admin

I’m considering the XNA pacakge so I can install games on my Xbox. I looked into how hard it is and then I realized it’s a pay only feature. It’s $100 for homebrew games on my Xbox and thats a bit much this week. I gotta find out how many games there are and how easy it is to install them. Wheres the best Xbox XNA games place?

Connecting to Your Xbox 360 Console with XNA Game Studio 2.0

This guide assumes you have already installed a supported version of Visual Studio tools and XNA Game Studio. These products must be installed before connecting to an Xbox 360 console. For information about installing these products, see Setup and System Requirements.

* Step 1: Sign In to Xbox LIVE
* Step 2: Download XNA Game Studio Connect
* Step 3: Connect Your Xbox 360 Console and Windows-Based Computer
* Step 4: Create and Deploy an Xbox 360 Project
* What’s Next?

Step 1: Sign In to Xbox LIVE

Turn on your Xbox 360 console and sign in to Xbox LIVE. You will need at least a Silver Xbox LIVE membership, an XNA Creators Club membership, and a hard drive for your Xbox 360 console to be able to develop games for Xbox 360 using XNA Game Studio. While you are in XNA Game Studio Connect or playing an XNA Game Studio game, you must remain connected to Xbox LIVE.
Step 2: Download XNA Game Studio Connect

XNA Game Studio Connect must be downloaded from Xbox LIVE Marketplace and installed on the Xbox 360 console. XNA Game Studio Connect is listed on Xbox LIVE Marketplace next to the XNA Creators Club Subscription, which may be found by selecting Game Store, More…, Genres, and then Other.
Step 3: Connect Your Xbox 360 Console and Windows-Based Computer

When you develop games for Xbox 360, you develop them on your Windows-based computer, then transfer them over your local network to your Xbox 360 console. This requires that your Windows-based computer and Xbox 360 console share the same subnet. Most home networking layouts support this configuration. If your console and computer share a router or hub, it is likely that they share the same subnet.

With your computer and console on the same subnet, follow these steps to set up a connection between your computer and your console.

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XNA Game Studio 3.0 and Zune = Zune XNA

March 7th, 2008 by admin

I realized that I never posted a link to the announcement last month about XNA development on Zune. It’s been a long time coming but we’ll have games for Zune that are designed and developed by members of the Zune community. If anyone is as hyped about developing a game as I am then please contact me so we can get to work on building some games for Zune game players.
XNA Team Blog : Announcing: XNA Game Studio 3.0 and Zune

Announcing: XNA Game Studio 3.0 and ZuneDavid “LetsKillDave” Weller

XNA Evangelist

We could have rested on our laurels by just announcing the new Xbox LIVE community games and XNA Creators Club Online features, but we’re a driven bunch of people here, and we’re passionate about gaming, so let’s lob another amazing treat out there.

The XNA Community Games Platform team is delighted to offer you a sneak peek at our first major feature for XNA Game Studio 3.0: The ability to build games for the Zune platform! This will let you write one game and deploy it to all three platforms that XNA Game Studio 3.0 will support: the Xbox 360, Windows, and now the Zune. While the Zune lacks the 3D graphics horsepower to drive high-end games like you can on the Xbox 360, we’ve taken extreme steps in making sure that you will have the broadest access to the XNA Framework APIs possible, allowing you to create fun Zune games while still letting you integrate carefully with the overall Zune media experience. That means that XNA Game Studio 3.0 integration includes discoverability/access to the user’s music – allowing the user to customize background soundtracks or create real-time visualizations at their discretion. In addition, the XNA Community Games Platform team has announced the ability to have multiple Zunes wirelessly engage in an ad-hoc gaming experience (think of the possibilities!).

Our current planning is to offer a preview release of XNA Game Studio 3.0 in the Spring 2008 timeframe, with a final release scheduled for the holiday 2008 season. We look forward to your feedback and seeing what kind of amazing games you can create for the Zune!

Read more about this at http://creators.xna.com/whatsnew.aspx

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Microsoft Denies Xbox Live Hacks

March 22nd, 2007 by

In a statement, Microsoft said that rumours about Xbox Live accounts being hijacked are false.

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Wild Piatas Are Loose on Xbox Live Marketplace

March 13th, 2007 by

If you havent escaped to Piata Island yet, now is the time. The official Viva Piata demo has arrived on Xbox Live Marketplace and is waiting for you!

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Microsoft to challenge every handheld future Zune devices

March 9th, 2007 by admin

Microsoft has not been exactly forthcoming with specifications of future Zune devices but they have unveiled hints that intrigue the public and encourage tech enthusiasts to keep an eye on Redmond in the future. Although Microsoft has made some mistakes during the Zune launch no one has completely discounted their efforts and what Zune means to the portable device market.

Just as Microsoft released their Zune MP3 player, the company confirmed the rumors spreading over the tech industry that they are preparing a lineup of devices that would compete with almost every existing handheld player on the market. According to Microsoft, their future technological innovations would connect home, office and automobile audio-visual systems and enable users to experience multimedia entertainment at their fingertips. It’s their Live Anywhere Initiative and the Zune family of devices appear to be the "Anywhere" component.

The trademark of Zune, which filed documents describe as a “family of multimedia devices” rather than one product, draws quite a bit of attention from many handheld enthusiasts and critics. Many bigwigs from the industry opined that Microsoft is having a “risky game” with existing multimedia devices, threatening them all as the company develops new devices under Zune trademark that would integrate functionality that are offered by separate portable devices nowadays. Many are concerned with Microsoft’s abandonment of their previous market endeavors such as the Plays4Sure program. Microsoft defends their position by claiming they plan to support both Zune and Plays4Sure as two separate programs. The Zune devices will allow Microsoft more control over the device design and upgrade progression.

The Zune system’s trademark documents submitted to Federal Communications Commission (FCC) expose that one of the future features of Zune family would be electronic games. This means that Microsoft intends to have their own product representation in handheld games industry that is currently dominated by companies such as Sony and Nintendo. The software giant’s confidence on their handheld game device venture is strengthened by the success previously realized by their own Xbox – as you may remember, it became the world’s number two game console when it was launched – surpassing the game entertainment veteran, Nintendo. A Microsoft portable game player has been discussed since the beginning of the Xbx was introduced and many have looked forward to the "Xboy" for quite some time. Many in the industry have high hopes for the Zune game player and there is no longer doubt that one is being planned, the only speculation left is what will a Zune gaming device do?.

Microsoft has partnered with several big companies to develop future Zune devices. With the information leaked in the filing of device prototype at FCC from a consortium involving Microsoft, it revealed that their current partners are Intel, Dell, Phillips and HP. Rumors were confirmed by Microsoft and its partners that they are currently working on a smart phone dubbed the “Zune phone.” Though the company did not confirm that their new Zune device is aimed to compete with Apple’s iPhone that will be launched on June 2007, they said that it would be available on the holiday season of the same year. The revelation of the Zune and iPhone would potentially stir telecom companies as these new products take advantage of wireless VOIP. Wireless VOIP would be attractive to public because calls are generally cheaper because they are routed through the Internet.

“Microsoft is getting involved with everything” would seem true statement when other Zune devices scheduled for release. The company’s greater cross-platform ambitions apparently would strike existing handheld manufacturers and encourage them to undergo massive re-strategy either to keep their dominance on their market or to protect their product’s existence. As these competitions push technological development and innovations more rapidly, it is clear that Microsoft is trying to steal the crown from companies as they join the handheld battle of the fittest.

The only question that remains is that if the software giant will be able to realize their plans. While future Zune devices will not immediately materialize, people involved in the industry have plenty of time to wait and see – and it begins with the Microsoft’s first Zune device. Microsoft’s attempt to topple down Apple’s market-leading iPod is merely the beginning of a long, exciting battle in the portable player market.

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XNA Game Studio Express Challenge

March 9th, 2007 by

Today, the XNA Game Studio Express Challenge teams unveiled their completed games to the public at the Game Developers Conference.

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Zune Game Player could use new AMD Imageon processors

March 8th, 2007 by admin

Following up on our rumor from yesterday with some more Zune game player speculation today we have an article from Arstechnica on the announcement at GDC by AMD of their development of a suite of tools which allow developers to produce gaming content for their next generation mobile graphics products.

AMD has a new line of processors developed for mobile applications named Imageon which has support for 3D and 2D graphics, audio processing, digital still and video cameras, TV out, video recording with image stabilization, video transcoding, and various other multimedia features. The Arstechnica article speculates on a use for the new processor. They feel the Imageon chip would be the great match for a Microsoft portable game player and would be just what you need for a Zune gaming device. Of course this does not mean it will end up in any gaming device from Microsoft but just the fact people are mentioning it as a use may means there is interest in the player. Let’s hope Microsoft is paying attention and the rumored development of the Zune game player is on track. A holiday release date for a Zune 2.0 player and crossover with the existing Xbox fan base is just what Zune needs to kick start the social.

AMD brings Xbox 360 tech to handhelds

At GDC today, AMD announced a suite of tools for developing handheld gaming content for the company’s next-generation mobile graphics parts. The suite includes Rendermonkey 1.7, a shader tool that will let game developers write graphics code for a range of devices that support the OpenVG 1.0, OpenGL 2.0, and Unified Shader Architecture technologies. ATI’s Unified Shader Architecture in particular is one of the main selling points of the Xbox 360, and AMD will offer support for unified shaders on its next generation of mobile parts.

Rendermonkey is already widely used by PC and console developers, so the fact that the latest version makes it easier to author mobile gaming content should help foster porting and the development of original titles for handheld devices containing the AMD’s forthcoming Imageon processors.

The Imageon processor line, announced by AMD last month, is essentially a “GPU” for mobile devices. Imageon is more flexible than a desktop GPU, of course, since with a mobile device you want to save on cost and battery life by cramming as much of the phone onto one piece of silicon as you possibly can. So Imageon has support for 3D and 2D graphics, audio processing, digital still and video cameras, TV out, video recording with image stabilization, video transcoding, and various other multimedia features. All of this stuff is on a single chip that’s separate from the phone’s radio chip, so that the handset maker can upgrade to a new version of Imageon without having to go through the process of FCC qualification each time they add features.
A portable Microsoft gaming device?

Read more here:

AMD brings Xbox 360 tech to handhelds

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Zune Gaming Device rumored for August release date

March 7th, 2007 by admin

There is an interesting Zune rumor just getting started and although we don’t normally jump on rumors so fast this one is to good to pass. Seems Gizmodo heard a rumor (that we are helping to spread) that the second generation Zune player will be a Zune gaming device and I’m ever hopeful it turns out to be true. I’ll go ahead and contribute to the web echo because I believe this one may play out. A gaming device is just what Zune needs to put them on the front of the portable market with a music video and gaming device on the platform and the phone on the way. The Xbox community is the largest asset Microsoft has in building the Zune family of devices and a gaming device is just what Zune needs to create that crossover into the Live service and the  existing community. A Microsoft game player will certainly be accepted by the fan base even if it’s not labeled under the Xbox family won’t it?

Rumor Overheard at GDC: Next-Gen Zune Available in August - Gizmodo

Apparently, if the person was correct and our ears didn’t fail us, the next-gen Zune will be available in August. Unfortunately for the first-gen Zune team, the next version will feature gaming, which is supposedly making them feel dejected over working on a product (1st gen) that will be “abandoned”.

It might be a rumor but just like Giz says it’s a juicy one because it has apparently earned this response from the Zune Release Manager who says that they will not be abandoning the first generation devices which is of course a good thing and easy to believe. I can’t think they would drop a new player on us this soon and not continue development or support for the first generation players. They have barely tapped the potential of this first player and there is much more to be done with it. Besides the list of features so many Zune users want there are issues with stability on some devices that must be dealt with fast. They can’t expect to attract new business when the first customers are having problems. It would also be suicide for the product line if they did abandon the first Zunes as no one would stick with them and Microsoft would have a hard time convincing new customers they would not do the same thing to them on future Zune players. He does not deny any second generation devices in the works or even mention them really. He goes on to say we can expect much more to come from the wireless capabilities in first generation players which is good to hear from the someone who should know.

Zune Insider : . . . And Now a Word from the Zune Release Manager

Some of the comments I read said things like “Microsoft is abandoning this generation of Zune,” but nothing could be further from the truth. We see Zune today as simply the baseline – not the endgame. That means we’re still planning on adding features to the existing platform just like MS has done with the XBOX platform (recall that Xbox Live was not part of the initial v1 launch but was added later), plus the fact that Zune has wireless which can make the potential very interesting. Stay tuned to Cesar’s blog for more on this as it develops.

I have noticed a bit of traffic building up for keywords such as “zune games” and zune game player which we apparently rank #1 for on Google. I think most of those searching for zune games are looking for games to play on the existing players. The number of searches for game player is nowhere near that of games alone but both are growing quicly. There’s been quite a bit of traffic for it and our page needs some updating but it’s nice to know so many people are looking for a Zune game player cause we’re ready for it. The rumor claims the Zune game player release date is in August which lines it up for this Holiday Season coming and that would probably put a Zune Phone out in time for Holidays 2008.

So what do you think a Zune game player should be? What do you think it will be? Honestly ever since I though about a portable Xbox game player or what was dubbed the Xboy I saw it as a slightly larger version of the Original Xbox controller with a fold up screen top and center. I had the green Halo version of the first Xbox and for some reason I see the player as that. I guess it’s because it’s an obvious fit to existing players as well and using the same design as the existing Xbox controllers will make the game player more acceptable to Xboxers. Drop me a comment and tell me what you would like to see in the Zune game player or drop by the forums and leave your opinion.

Will they still be adding games to the existing players? I think so. They need Zune to be a better value than the iPod and the continued development and a steady release of enhanced features for first generation players will create a greater interest in Zune players and boost sales. The more players sold the more possible subscribers to the Zune Pass and the subscription service is what they want us all using. The Zune Pass is great but being stuck with a subscription does feel like you’re wasting money when you’re not using your player all the time. I’ve found myself leaving my Zune off for a few days and even up to a week recently as I’ve been busy with other things and when I pick it back up and have to sync it because the subscriptions expired I wonder if it’s such a great deal. Then of course I cruise through my library of music and create a new playlist with some fresh new music on the next sync and the convenience of the a la carte menu and unlimited downloads reminds me of why I pay $15 a month for music now.

Zune MarketPlace is nice and I’m hoping they will continue to build on it. I’m looking forward to movie downloads at some point in the future. The Zune marketplace has some great features and the search functions are pretty handy. The live search is really cool and pretty fast although the site seems bogged down on occasion. It’s usually much smoother and the Zune software is better than the iTunes software in my opinion but Apple does have the podcast directory full of free content which seems so huge. Podcasting is huge and ready to explode as more people get online and the convenience of personal broadcasts reached more people. I doubt Microsoft will ever be able to catch up to them when they barely seem to recognize the importance of proper podcast support. Zune firmware 1.3 is scheduled for roll out soon and the update will not offer anything for podcasts and my guess is it will be Firmware 1.5 before we get full podcast support on Zunes. What exactly full support for Zune means to Microsoft remains to be seen.

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